Modules
Here is a list of all modules:
oMemory Allocation API
oAtArray API
oAtBBox API
oCamera Nodes
oAtColor API
oConstants
oCritical Section API
oASS file related API
oOutput Driver Nodes
oAtEnum API
oPixel Sample Filter Nodes
oLicensing API
oAtMatrix API
oNode Metadata API
oMessage Logging API
oAtNodeEntry APIFor a discussion of Arnold's object-oriented system of pluggable nodes, please refer to AtNode API
oAtNode APIArnold has a pluggable node-management system for the standard primitives such as lights, cameras, geometry, shaders, filters, drivers, etc
oProcedural texturing API
oAtParamEntry APIThis API provides a mechanism for clients to query information about a node's parameters
oPlug-in Loading API
oProcedural APIThis API is used to create geometry at render time
oRay Tracing API
oRendering API
oSampler API
oAOV (Arbitrary Output Variables) APIThis API is for writing AOVs (Arbitrary Ouput Values) from inside a shader
oBRDF API
oLight source sampling API
oShader Message Passing API
oParameter Evaluation API
oIrradiance / Radiance API
oScreen Sample
oSub-Surface Scattering API
oUser-Data API
oShader Utility API
oVolume Rendering API
oShader Globals API
oShader Nodes
oTexture Mapping API
oThread-management API
oBasic Types
oUnit testing API
oAiUniverse API
oAtVector API
\Versioning API

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