Structure that holds all of the available texture map look-up options. More...
#include <ai_texture.h>
Data Fields | |
int | filter |
texture look-up mode | |
int | mipmap_mode |
mode for mipmap blending and filtering | |
int | mipmap_bias |
mipmap level bias | |
bool | single_channel |
treat image as single channel | |
AtByte | start_channel |
starting channel index to read from | |
float | fill |
value for nonexistent channels (e.g. More... | |
bool | flip_s |
flip S coordinate | |
bool | flip_t |
flip T coordinate | |
bool | swap_st |
enable swapping of S and T coordinates | |
float | scale_s |
scale S coordinate | |
float | scale_t |
scale T coordinate | |
int | wrap_s |
wrap mode for S coordinate | |
int | wrap_t |
wrap mode for T coordinate | |
float | width_s |
multiplicative widening of look-ups on the S axis | |
float | width_t |
multiplicative widening of look-ups on the T axis | |
float | blur_s |
additive blur in look-ups along the S axis | |
float | blur_t |
additive blur in look-ups along the T axis | |
Structure that holds all of the available texture map look-up options.
float AtTextureParams::fill |
value for nonexistent channels (e.g.
alpha)