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include
ai_universe.h
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/*
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* Arnold API header file
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* Copyright (c) 1998-2009 Marcos Fajardo, (c) 2009-2013 Solid Angle SL
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*/
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#pragma once
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#include "ai_types.h"
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#include "ai_bbox.h"
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#include "ai_api.h"
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// forward declares
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struct
AtNode
;
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struct
AtNodeIterator;
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struct
AtNodeEntry
;
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struct
AtNodeEntryIterator;
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struct
AtAOVIterator;
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struct
AtAOVEntry
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{
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const
char
* name;
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AtByte
type;
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int
blend_mode;
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};
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AI_API
bool
AiUniverseIsActive
();
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AI_API
bool
AiUniverseCacheFlush
(
int
cache_flags);
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AI_API
AtNode
*
AiUniverseGetOptions
();
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AI_API
AtNode
*
AiUniverseGetCamera
();
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AI_API
AtBBox
AiUniverseGetSceneBounds
();
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AI_API AtNodeIterator*
AiUniverseGetNodeIterator
(
unsigned
int
node_mask);
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AI_API AtNodeEntryIterator*
AiUniverseGetNodeEntryIterator
(
unsigned
int
node_mask);
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AI_API AtAOVIterator*
AiUniverseGetAOVIterator
();
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/*\}*/
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AI_API
void
AiNodeIteratorDestroy
(AtNodeIterator* iter);
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AI_API
AtNode
*
AiNodeIteratorGetNext
(AtNodeIterator* iter);
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AI_API
bool
AiNodeIteratorFinished
(
const
AtNodeIterator* iter);
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/*\}*/
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AI_API
void
AiNodeEntryIteratorDestroy
(AtNodeEntryIterator* iter);
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AI_API
AtNodeEntry
*
AiNodeEntryIteratorGetNext
(AtNodeEntryIterator* iter);
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AI_API
bool
AiNodeEntryIteratorFinished
(
const
AtNodeEntryIterator* iter);
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/*\}*/
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AI_API
void
AiAOVIteratorDestroy
(AtAOVIterator* iter);
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AI_API
const
AtAOVEntry
*
AiAOVIteratorGetNext
(AtAOVIterator* iter);
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AI_API
bool
AiAOVIteratorFinished
(
const
AtAOVIterator* iter);
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/*\}*/
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#define AI_CACHE_TEXTURE 0x0001
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#define AI_CACHE_HAIR_DIFFUSE 0x0004
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#define AI_CACHE_BACKGROUND 0x0008
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#define AI_CACHE_QUAD 0x0010
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#define AI_CACHE_ALL 0xFFFF
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/*\}*/
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/*\}*/
© 2009-2013 Solid Angle SL · all rights reserved · www.solidangle.com