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include
ai_shader_sample.h
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/*
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* Arnold API header file
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* Copyright (c) 1998-2009 Marcos Fajardo, (c) 2009-2013 Solid Angle SL
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*/
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#pragma once
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#include "ai_color.h"
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#include "ai_vector.h"
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// forward declarations
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struct
AtNode
;
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typedef
struct
AtScrSample
{
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AtColor
color
;
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AtColor
opacity
;
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float
alpha
;
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AtPoint
point
;
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AtUInt32
face
;
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const
AtNode
*
obj
;
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double
z
;
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}
AtScrSample
;
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/*\}*/
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