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Modules
Here is a list of all modules:
Memory Allocation API
AtArray API
AtBBox API
Camera Nodes
AtColor API
Constants
Critical Section API
ASS file related API
Output Driver Nodes
AtEnum API
Pixel Sample Filter Nodes
Licensing API
AtMatrix API
Node Metadata API
Message Logging API
AtNodeEntry API
For a discussion of Arnold's object-oriented system of pluggable nodes, please refer to
AtNode API
AtNode API
Arnold has a pluggable node-management system for the standard primitives such as lights, cameras, geometry, shaders, filters, drivers, etc
Procedural texturing API
AtParamEntry API
This API provides a mechanism for clients to query information about a node's parameters
Plug-in Loading API
Procedural API
This API is used to create geometry at render time
Ray Tracing API
Rendering API
Sampler API
AOV (Arbitrary Output Variables) API
This API is for writing AOVs (Arbitrary Ouput Values) from inside a shader
BRDF API
Light source sampling API
Shader Message Passing API
Parameter Evaluation API
Irradiance / Radiance API
Screen Sample
Sub-Surface Scattering API
User-Data API
Shader Utility API
Volume Rendering API
Shader Globals API
Shader Nodes
Texture Mapping API
Thread-management API
Basic Types
Unit testing API
AiUniverse API
AtVector API
Versioning API
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