Used to hold the result of AiTrace() calls. More...
#include <ai_shader_sample.h>
Data Fields | |
AtColor | color |
color | |
AtColor | opacity |
opacity | |
float | alpha |
alpha | |
AtPoint | point |
3D hit point | |
AtUInt32 | face |
triangle ID of hit | |
const AtNode * | obj |
pointer to object hit | |
double | z |
hit distance (Z depth) | |
Used to hold the result of AiTrace() calls.